New Hunter Conspiracy: Orpheus
The dead walk among us.
Orpheus is not one, but three corporations acting as fronts for the Conspiracy. Known as the Furies, each of them acts independently from the others, but the main goal is the same: to study and combat the supernatural, specifically the undead, in all their shapes and forms.
Ironically, ghosts that can be bargained with are given the chance to work for Orpheus as agents, and even trainers for still-living operatives using the Conspiracy's projection technology. If they want favors in return, Orpheus is all too happy to oblige.
OverviewIt all began in 1986 with a company known then as JDG Cryogenics. Founded by Engineer Bob Jackson, and Dr. Anne Del Greco, the company dedicated itself to the preservation of human life through safe cryogenic freezing, specifically those suffering from ailments that science had yet to cure.
Through the genius of one Dr. Eduardo Fernandez--a man who claimed to have successfully frozen and reanimated a human body--the company was able to gain much needed backing from multiple sponsors world-wide. Such a feat had never been accomplished before, considering the greatest detriment to workable cryogenics, at that point, was the fact that portions of the human body possessed different tolerances to freezing. So while one process worked on one set of organs, it completely destroyed the adjoining tissue. Dr. Fernandez’s process, however, relied on mummifying the body through a high-protein, cold-tolerant suspension fluid that saturated the cells, preventing ice crystals from forming and damaging tissue. The process worked, eventually allowing JDG to revive its first patient, Jane Kennedy, in 1991.
That was when everything changed. JDG became more and more private about its research, despite their investors’ constant prodding for more detailed answers. JDG finally patented new cryogenic technology to the public, albeit expensive tech that required them to expand their facilities. In truth, however, the company had discovered something supernatural from studying Kennedy: the ability to project one’s spirit from its body. They spent millions in resources trying to delve into this new field of study. Combined with the annoyance of their spurned patrons, JDG began to suffer even as it made headwind in researching ghosts, mediums, and the undead. It nearly folded in its projecting endeavors when a mysterious backer approached the board of directors.
In 1994, JDG Cryogenics secretly divided itself into three separate corporations. And together, they became Orpheus.
The EnemyWhile Orpheus was built on the ideal of preserving life, the discovery of life after death – and the existence of the undead – has made it clear how vulnerable humanity is. The Conspiracy has long seen ghosts as people, even customers, but more than once they’ve had to take action against ones that refuse to play nice.
And then there are Reapers. Intel about the Underworld has given the company reason enough to put down these specters of death. Not only are they bad for business, but the idea of entire cities being dragged into the Deep Below makes them a prime target.
Creatures such as Mummies, Vampires, Zombies, and the like also give Orpheus a reason to fight, as they often cause chaos or spawn more shades of the dead in their wake. For similar reasons, Slashers and Necromancers are targeted, as well as any death cult worth mentioning.
Sin-Eaters remain a dilemma for Orpheus. Like them, they bridge the gap between the living and the dead. Their negative disposition to Reapers and other ephemeral monsters is shared by the Conspiracy, as well as their curiosity for the Underworld. But the nature of their existence leaves some on edge. Are they slaves of their Geists? Are the Geists slaves of them? What ARE Geists? For this reason and more, many agents try to keep only a professional relationship with those Bound they become acquainted with – assuming the Sin-Eater doesn’t give them a reason to turn hostile.
Threat Tags & TerminologyDrone-class — Ghosts unaware of, or oblivious to, their surroundings
Blip-class — Ghosts trapped in an action-loop, or specific location
Echo-class — Self-aware ghosts, responsive
Mirage-class — Self-aware ghosts, elusive
Shadow-class — Reapers, ghosts on record of killing one or more operatives
Enigma-class — Unknown or new species
Banshee – Ghosts capable of manipulating emotions, pre/postcognition, or using sonic-based attacks
Cradle – Device used to enable agents to project themselves as ghosts
Crucible – A hunter cell comprised mostly of Orpheus agents
Ectophage – A human that consumes ghosts
Fogger – Slang for Sin-Eaters, in reference to the fog they emit when their wounds begin healing
Gemini – Term for living/ghost hybrid, usually through a ghost utilizing the Claim Numen on a host body
Haunter – Ghosts capable of manipulating and controlling inanimate objects or locations
Hive – A Dead Dominion
Hue – A ghost made from using Pigment
Jason – A human possessed by a shadow-class entity
Marrow – Ghosts capable of shapeshifting
Necronaut – An agent specially trained to delve into the Underworld
Orphan-Grinder – Rare type of ghost that used to be a Reaper
Phantasm – Ghosts able to influence dreams or create elaborate illusions
Poltergeist – Ghosts able to influence kinetic force or having a propensity for violence
Reaper – A ghost that dispatches other ghosts
Skimmer – Someone projecting without a Cradle
Skinrider – Ghosts capable of possessing the living and/or dead
Sleeper – Someone using a Cradle to project
Thanatoid – A Cthonian, kerberos, or similarly native denizen of the Underworld
Wisp – Ghosts able to travel across great distances in the blink of an eye
HuntersPending…
L.Y.R.E.Shown and given only to agents, the "
Learning
Your
Role
Examination" aids the Conspiracy in properly assessing a given agent's priorities and talents, which can be vital when developing cells. Granted, agents are know for mocking the exam by pointing out how lyre sounds just like the English word "liar", since the organization could easily put them anywhere they want if it serves the Furies’ greater interests. Even so, few complain once they're settled in. The exam is divided into three parts: first is a multiple-choice test, focusing on mundane, everyday life situations, thereby gleaning important characteristics on the would-be recruit's psychology. The second part focuses on physical acumen, (supernatural) abilities, and leadership skills. Finally, the applicant must undergo their first projection. Failing to do so won’t get them kicked out
per se, but does mean they will be reassigned to an auxiliary staff position until they retake the LYRE. Once completed, management cross-examines the data, and determines where and with whom to assign an agent, as well as what types of missions they’d be best suited for.
Status• - You’ve completed the LYRE, and been provided access to a Cradle, Nursery, and/or Pigment by Orpheus.
••• - Your work in the field has made a lasting impression on the higher ups. Take two dots in the Merit: Allies (Orpheus), representing hunters and employees ready to stand by you (be they living or otherwise).
••••• - You’ve been given top clearance to some of Orpheus’ most powerful secrets. Choose a Ghost Numen you already know. You may now use said-Numen without projecting, substituting Essence with a Willpower per point. The dicepool utilizes the highest of your relevant Power and Finesse Attributes to activate, plus your effective Rank as a ghost. This Numen is considered an Endowment for the purposes of risking Willpower. If you wish to reselect your chosen Numen at a later time, it will require extensive training from Orpheus.
FactionsThe major companies act independently of one another, but all originated from the discoveries made by JDG Cryogenics. Multiple micro-organizations, charities, and businesses act as fronts for Orpheus, but three of them, known as the Furies, tower over the rest:
Lazarus ReduxFree Specialty: Medicine (Cryogenics)
The official successor to JDG, Lazarus picks up where its predecessor left off, becoming a lead developer in cryogenic research and bioengineering. With an emphasis on preserving life (reflected in their technology), they are the most welcoming towards supernatural recruits such as Sin-Eaters, psychics, ghosts, and the occasional witch. Because of this, LRX has the most knowledge when it comes to said-supernaturals, and the highest survival rate among the Furies when exploring the Underworld. Despite their more 'open-minded' nature, they know how to bite when cornered, and utilize Cradles the most when enacting fieldwork. Rumors persist about dirty secrets between them and the U.S. Military, though they've made their presence felt in Canada as well, and begun setting up shop in Sydney, Australia.
NextWorldFree Specialty: Streetwise (Blackmarket)
What Orpheus can't replicate, it appropriates. NextWorld Inc. functions as a private military company (PMC) and security contractor, devoted to a no-questions-asked policy. With ties to the Russian GRU, NextWorld maintains operations throughout Europe and Asia. Generally, it recruits people who have seen actual combat, whether in military service or simply from an everyday life in dangerous territory. For this reason, it also hires many third world country operatives from war-torn parts of Africa and the Middle-East. NextWorld places more emphasis on intel than Terrel & Squib, but doesn't travel the same lengths as Lazarus. Most missions they undertake are of the fumigation or removal variety, though they do engage in security contracts, and extensive wetwork as well. Given the high degree of military experience in the organization, NextWorld may also have unofficial access to government technology that not even T&S have seen.
Terrel & SquibFree Specialty: Science (Chemistry)
Named after its founding members, T&S is a pharmaceutical company that invented—and still proliferates—the enigmatic drug "Pigment", selling it to agents of Orpheus among other strange technologies. Perhaps out of desperation or contempt for the undead, T&S has little against experimenting on that which they can acquire. Unethical, true, but they've created such marvels as the Labyrinth Cage and Kirlian Detector. While most of its public workings are centered around T&S Pharmaceuticals, hunters under its employ are sent to its Paranormal Investigations Division (PIV). They're seen as a more white-collared version of NextWorld, wealthier than LRX, but all too willing to throw money and agents at a problem till it goes away. Due to strong competition in Europe, they've remained in the USA, with branch companies in Mexico and South America.
StereotypesPending…