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Malkavian Madness Network  |  Creative Works  |  Users' Workshops  |  ColossusCrusher's Salon  |  2e Legacy Conversions
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Author Topic: 2e Legacy Conversions  (Read 5617 times)
ColossusCrusher
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« on: April 02, 2021, 10:03:56 PM »

The Forge Masters

Parent Path: Moros
Parent Orders: Adamantine Arrow/Mysterium

Ruling Arcanum: Prime or Matter
Doctrine: Prime 2, Matter 2, Craft 2
Initiation: Craft an item from Perfected Metals

Suggested Oblations: Smelting your own metal from ore you dug yourself. Using that metal to make a tool or weapon for a client, in one day. Forging a small item and quench it in blood. Melting down scrap metal to make something both useful and beautiful. Repairing a weapon or armor that was damaged in battle so it’s as good as new.

Attainment 1: Craftsman's Eye
Prerequisites: Initiation
The eye is one of the craftsman's most important tools. This attainment allows the Forge Master to emulate the Supernal Vision spell with Potency equal to their dots in Prime and the Discern Composition spell with Potency equal to their dots in Matter.

Optional: Space 2
With this level of Space, the Forge Master can add the Space 2 optional Arcana option to their Discern Composition attainment.

Attainment 2: The Master's Hand
Prerequisites: Prime 2, Matter 2
A craftsman is always tinkering, making small improvements to mundane objects. This attainment allows them to duplicate the spell Find the Balance on any mundane object they spend at least an hour tinkering with. Alternatively, they may work on a magical tool, in which case this attainment mimics the spell As Above, So Below.

Attainment 3: Primal Tempering
Prerequisites: Prime 3, Craft 3
By working on an object, the Forge Master can make it realer than real. This attainment emulates the spell Ephemeral Enchantment, with Reach allocated to Instant Casting. If they tinker with the object for a full scene or hour, this attainment additionally uses Advanced Duration.

Optional: Matter 3
With this level of Matter, items affected by Primal Tempering additionally have their Durability increased as if by Alter Integrity for the duration of the attainment, with Potency equal to their dots in Matter.

Attainment 4: Perfect Metallurgy
Prerequisites: Matter 4, Craft 4
The Forge Master has reached a level of skill in the creation of Perfected Metals that approaches the miraculous. When casting Hone the Perfected Form, they may spend Mana equal to the total Size of the spell's subjects in order to make the spell Lasting.

Optional: Prime 4
With this level of Prime the Forge Master can choose to spend Mana instead of a Willpower dot to safely relinquish a spell. Relinquishing a spell in this fashion requires 20 Mana. Upon initiating this process, and once every 24 hours thereafter, the Mage loses up to their maximum Mana per turn - but at least one - until the drain is complete. If the Mage has no mana available at any of these intervals, their Pattern will automatically scour in order to provide the mana in question.

Attainment 5: Primal Forge
Prerequisites: Matter 5, Craft 5
The Forge Master has now achieved such a mastery over their craft that they no longer need a forge. This attainment emulates the spell Ex Nihilo, with Reach applied to Instant Casting. If they focus on the object for a full scene or hour, this attainment additionally uses Advanced Duration.

Optional: Prime 5
With this level of Prime, items created with this Attainment benefit from Primal Tempering (including its optional effect) and can be Imbued with spells. Additionally, any items created by this Attainment add half the Mage's Prime dots rounded up to any provided bonuses, traits or other factors.
« Last Edit: May 18, 2023, 01:47:16 PM by ColossusCrusher » Logged
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