Asriel
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« on: June 19, 2021, 05:43:59 PM » |
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Name: Asriel Player: Toronia Virtue: Humility Vice: Lust Profession: Wizard (+1 to Occult and Craft) Race: Arctic Yordle
Attributes Physical: Strength 1 Dexterity 1, Stamina 1 Mental: Intelligence 4+1+1, Wits 2+1, Resolve 2+1 Social: Presence 1+1, Manipulation 1+1, Composure 3
Health: 5 Magic: 5+1 = (attribute dots 1+1+3) Willpower: 6 Size: 4 Integrity: 6/10 Defense: 1 Initiative Mod: +4 Speed: 7
Skills Academics (History) 3 *Crafts (Tailoring) (Smithing) 1+4 Investigation 2+2 Medicine - *Occult (Arcane Theory) (Alchemy) (Enchantment) 4+1 Politics - Science 1
Athletics - Brawl - Drive - Firearms - Larceny - Stealth 2 Survival 2 Weaponry -
Animal Ken - Empathy 1 Expression (Acting) 4 Persuasion - Intimidation 3 Socialize - Streetwise 2 Subterfuge -
Merits Source (5) Cantrips (4)
Cantrips --Arcane Deflection (2) --Command Ice (2) (0 Volatile) -- Int + Occult + Source. --Command Electricity (0 Volatile) --Command Water (2) (0 Volatile) -- Int + Occult + Source. --Command Air (0 Volatile) --Command Earth (0 Volatile) --Veigar's Control Gravity -- Int + Occult + Source [Requires 1 WP to activate. No control on pressure's magnitude] --Dimensional Cut (3) -- Wits + Occult + Source vs. Target's Defense + Source [Spend 1 WP, target must be in line of sight. You may use melee attacks regardless of distance from target. Veigar may utilize a more deadly version of this, converting all melee damage to Aggravated.] --Command Darkness (4) -- Intelligence + Occult + Source [Not only do you control enemy shadows, but by spending 1 WP, you can make them solid enough to immobilize their hosts. Targets must roll a contested Strength + Brawl to break free of the grapple. Shadows use the caster's Success + either Source or their host's Strength, whichever is lower.] --Voice Mimicry (1) -- Manipulation + Occult + Source [Only targets caster, and only replicates voices said-caster's heard.] --Identify Magic (1) -- Wits + Occult + Source [Potentially contested. Lasts until released, recasted, or dispelled.] --Telekinesis (3) -- Intelligence + Occult + Source [Requires 1 WP to cast.]
Aspirations Long Term – Mastering every aspect of the arcane arts. – Finding trustworthy friends he can rely on. – Strengthen his relationship with Vyke. – Overcome Veigar and the demon. Short Term – Survive, avoid lust, getting used to the demon
Breaking Points 1. Having no one to turn to; being betrayed by someone he saw as a friend.
Yordle
(click to show/hide) Advantages • Arcane Imperative: Gain a free specialty in Occult, Craft, or Science. • Humble Grandeur: All yordles gain the Small Frame merit for free, while retaining Health boxes and speed as though Size 5. Yordles also gain a bonus dot in either Intelligence or Wits. • Vulpine Acuity: Yordles gain the 9-again rule regarding auditory actions, and never suffer penalties to being untrained in mundane tools. • *Optional -- Race: ---Arctic Yordle: You do not suffer penalties from mundane forms of Cold. However, you suffer greater penalties to dice pools when in warmer climes.
Detriments: • Too cute: Yordles do not gain the 10-again rule to intimidation checks and lose successes per 1s rolled in such instances.
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