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Malkavian Madness Network  |  New World of Darkness  |  World of Darkness  |  Ye Olde Fantasia (Moderator: MrParaduo)  |  Asriel - Character Sheet
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Asriel
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« on: June 19, 2021, 05:43:59 PM »

Name: Asriel
Player: Toronia
Virtue: Humility
Vice: Lust
Profession: Wizard (+1 to Occult and Craft)
Race: Arctic Yordle

Attributes
Physical: Strength 1 Dexterity 1, Stamina 1
Mental: Intelligence 4+1+1, Wits 2+1, Resolve 2+1
Social: Presence 1+1, Manipulation 1+1, Composure 3

Health: 5
Magic: 5+1 = (attribute dots 1+1+3)
Willpower: 6
Size: 4
Integrity: 6/10
Defense: 1
Initiative Mod: +4
Speed: 7

Skills
Academics (History) 3
*Crafts (Tailoring) (Smithing) 1+4
Investigation 2+2
Medicine -
*Occult (Arcane Theory) (Alchemy) (Enchantment) 4+1
Politics -
Science 1

Athletics -
Brawl -
Drive -
Firearms -
Larceny -
Stealth 2
Survival 2
Weaponry -

Animal Ken -
Empathy 1
Expression (Acting) 4
Persuasion -
Intimidation 3
Socialize -
Streetwise 2
Subterfuge -

Merits
Source (5)
Cantrips (4)

Cantrips
--Arcane Deflection (2)
--Command Ice (2) (0 Volatile) -- Int + Occult + Source.
--Command Electricity (0 Volatile)
--Command Water (2) (0 Volatile) -- Int + Occult + Source.
--Command Air (0 Volatile)
--Command Earth (0 Volatile)
--Veigar's Control Gravity -- Int + Occult + Source [Requires 1 WP to activate. No control on pressure's magnitude]
--Dimensional Cut (3) -- Wits + Occult + Source vs. Target's Defense + Source [Spend 1 WP, target must be in line of sight. You may use melee attacks regardless of distance from target. Veigar may utilize a more deadly version of this, converting all melee damage to Aggravated.]
--Command Darkness (4) -- Intelligence + Occult + Source [Not only do you control enemy shadows, but by spending 1 WP, you can make them solid enough to immobilize their hosts. Targets must roll a contested Strength + Brawl to break free of the grapple. Shadows use the caster's Success + either Source or their host's Strength, whichever is lower.]
--Voice Mimicry (1) -- Manipulation + Occult + Source [Only targets caster, and only replicates voices said-caster's heard.]
--Identify Magic (1) -- Wits + Occult + Source [Potentially contested. Lasts until released, recasted, or dispelled.]
--Telekinesis (3) -- Intelligence + Occult + Source [Requires 1 WP to cast.]

Aspirations
Long Term  – Mastering every aspect of the arcane arts.
                 – Finding trustworthy friends he can rely on.
                 – Strengthen his relationship with Vyke.
                 – Overcome Veigar and the demon.
Short Term – Survive, avoid lust, getting used to the demon

Breaking Points
1.   Having no one to turn to; being betrayed by someone he saw as a friend.

Yordle

(click to show/hide)
Advantages
• Arcane Imperative: Gain a free specialty in Occult, Craft, or Science.
• Humble Grandeur: All yordles gain the Small Frame merit for free, while retaining Health boxes and speed as though Size 5. Yordles also gain a bonus dot in either Intelligence or Wits.
• Vulpine Acuity: Yordles gain the 9-again rule regarding auditory actions, and never suffer penalties to being untrained in mundane tools.
• *Optional -- Race:
---Arctic Yordle: You do not suffer penalties from mundane forms of Cold. However, you suffer greater penalties to dice pools when in warmer climes.

Detriments:
• Too cute: Yordles do not gain the 10-again rule to intimidation checks and lose successes per 1s rolled in such instances.
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MrParaduo
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« Reply #1 on: June 23, 2021, 05:19:32 PM »

Health: [X][X][X][/][/]
Willpower: 5/6

Beats: 4
XP: 2
« Last Edit: December 06, 2022, 04:27:49 PM by MrParaduo » Logged
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