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Malkavian Madness Network  |  New World of Darkness  |  World of Darkness  |  Ye Olde Fantasia (Moderator: MrParaduo)  |  Halsing - Character Sheet
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Trencalos
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« on: December 08, 2021, 05:18:32 PM »

Halsing "Orkin"




Orc Arithmetician

Profession: Academic

Virtue: Duty
Vice: Decadence

Health 8
Willpower 5
Source: 1/10
Integrity 7/10

Armor: 0/0
Defense: 3
Initiative Mod: +5
Size: 5
Speed: 9


Attributes

Intelligence/Wits/Resolve – 4/2/2
Strength/Dexterity/Stamina – 2/2/2+1
Presence/Manipulation/Composure – 2/2/3

Skills

*Academics 2
Crafts
Investigation 2
Medicine
Occult 3
Politics
*Science 4 (Mathematics)

Athletics 1
Ballistics
Brawl 2 (Grapple)
Drive
Larceny
Stealth 1
Survival
Weaponry

Animal Ken
Empathy 2
Expression 1 (Teaching)
Intimidation
Persuasion 1
Socialize 2 (Humans)
Streetwise 1
Subterfuge

Merits

Professional Training (Academic) – (oo)ooo)
--Contacts: Arithmeticians, Students

[F] Iron Stamina (oo)
Source (ooooo)
Resources (o)oooo

Spells:

Limit Zero – Intelligence + Science + Source: Places an algorithmic curse upon the target, preventing a single numeric value from dropping below zero or part of its body to make contact with any other surface, be they enemy, object or solid ground for X turns, where X is the number of Successes rolled.

Hyperbole – Intelligence + Science + Source: Places an algorithmic curse upon the target, reducing a chosen value of the numeric values to 1 for the first turn, then boost it to 10 during the second turn, before returning to normal.

Parabole – Intelligence + Science + Source: Places an algorithmic curse upon the target, increasing a chosen value of the target numeric values to 10 for the first turn, then reducing it to 1 during the second turn, before returning to normal.


Orcs

Advantages
Blessed of Scorphin – Gain a free Skill Specialty in either Athletics, Brawl, or Socialize
Vital Force – All Orcs start with +1 dot in either Strength or Stamina at character creation, in addition to a free, 2-dot version of the Iron Stamina Merit (Ignore penalties from fatigue or wounds up to your rating in Iron Stamina).
Fusion – Through the ancient trickery of the Ascendent of Chaos, all Orcs are capable of merging with one another, creating singular gestalts comprised of both participants features and assets. The ritual requires both participants to maintain physical contact, at night, and reflexively spend 1 WP. Elements of the sun, such as moonlight exposure and the approach of dawn, determine how difficult the process will be. Use the following table, with the three ideals as a guide (eg: if done under a new moon, at midnight, but distracted, the result is level 2).
3 Ideals – New Moon, Midnight, Uninterrupted. Not only do the participants fuse, their amalgam is invigorated with a sense of clarity and inner strength bordering on revelation. The gestalt regains all WP as though having acted on their Virtue, and may suppress any mental or social frailties they would have otherwise received from their “parents” for the remainder of the fusion.
2 – The fusion is a success.
1 – Exhaustion overwhelms the new orc, halving their effective dicepools (rounded up) until they take a full day’s rest, with the exception of Integrity rolls.
0 – Failure

Once the fusion takes place, the gestalt acquires the higher Dot rating of their parents regarding Attributes and Skills (eg, if one orc is Stamina 3 and the other is 4, then the gestalt’s Stamina is 4). The gestalt also acquires any and all Skill Specialties their parents had, as well as any Merits that are still applicable with their new identity. Any wounds suffered by either parent transfer to the gestalt, but are stabilized and downgraded by one (Aggravated becomes Lethal becomes Bashing becomes nothing). They take the higher of shared Size and Integrity ratings, but if they defuse after losing dots in Integrity, both parents must separately roll an equal number of Breaking Points. The fusion can be dismissed at any time.

Detriments
Tempted by Ruin: If an orc would suffer a Breaking Point from acting on his Vice, all 1s rolled on the Integrity check subtract from Successes.
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MrParaduo
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« Reply #1 on: December 12, 2021, 11:43:50 PM »

Health: [-][-][-][-], [-][-][-][-]
Willpower: 5/5

Beats: 0
Experience: 10
« Last Edit: April 30, 2022, 02:16:03 PM by MrParaduo » Logged
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